
#pragma once


#include <glbinding/nogl.h>


namespace gl
{
enum class GLextension : int  // GLextension is not a type introduced by GL API so far
{
    UNKNOWN = -1,
    GL_3DFX_multisample,
    GL_3DFX_tbuffer,
    GL_3DFX_texture_compression_FXT1,
    GL_AMD_blend_minmax_factor,
    GL_AMD_conservative_depth,
    GL_AMD_debug_output,
    GL_AMD_depth_clamp_separate,
    GL_AMD_draw_buffers_blend,
    GL_AMD_framebuffer_sample_positions,
    GL_AMD_gcn_shader,
    GL_AMD_gpu_shader_half_float,
    GL_AMD_gpu_shader_int16,
    GL_AMD_gpu_shader_int64,
    GL_AMD_interleaved_elements,
    GL_AMD_multi_draw_indirect,
    GL_AMD_name_gen_delete,
    GL_AMD_occlusion_query_event,
    GL_AMD_performance_monitor,
    GL_AMD_pinned_memory,
    GL_AMD_query_buffer_object,
    GL_AMD_sample_positions,
    GL_AMD_seamless_cubemap_per_texture,
    GL_AMD_shader_atomic_counter_ops,
    GL_AMD_shader_ballot,
    GL_AMD_shader_explicit_vertex_parameter,
    GL_AMD_shader_gpu_shader_half_float_fetch,
    GL_AMD_shader_image_load_store_lod,
    GL_AMD_shader_stencil_export,
    GL_AMD_shader_trinary_minmax,
    GL_AMD_sparse_texture,
    GL_AMD_stencil_operation_extended,
    GL_AMD_texture_gather_bias_lod,
    GL_AMD_texture_texture4,
    GL_AMD_transform_feedback3_lines_triangles,
    GL_AMD_transform_feedback4,
    GL_AMD_vertex_shader_layer,
    GL_AMD_vertex_shader_tessellator,
    GL_AMD_vertex_shader_viewport_index,
    GL_APPLE_aux_depth_stencil,
    GL_APPLE_client_storage,
    GL_APPLE_element_array,
    GL_APPLE_fence,
    GL_APPLE_float_pixels,
    GL_APPLE_flush_buffer_range,
    GL_APPLE_object_purgeable,
    GL_APPLE_rgb_422,
    GL_APPLE_row_bytes,
    GL_APPLE_specular_vector,
    GL_APPLE_texture_range,
    GL_APPLE_transform_hint,
    GL_APPLE_vertex_array_object,
    GL_APPLE_vertex_array_range,
    GL_APPLE_vertex_program_evaluators,
    GL_APPLE_ycbcr_422,
    GL_ARB_ES2_compatibility,
    GL_ARB_ES3_1_compatibility,
    GL_ARB_ES3_2_compatibility,
    GL_ARB_ES3_compatibility,
    GL_ARB_arrays_of_arrays,
    GL_ARB_base_instance,
    GL_ARB_bindless_texture,
    GL_ARB_blend_func_extended,
    GL_ARB_buffer_storage,
    GL_ARB_cl_event,
    GL_ARB_clear_buffer_object,
    GL_ARB_clear_texture,
    GL_ARB_clip_control,
    GL_ARB_color_buffer_float,
    GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage,
    GL_ARB_compute_shader,
    GL_ARB_compute_variable_group_size,
    GL_ARB_conditional_render_inverted,
    GL_ARB_conservative_depth,
    GL_ARB_copy_buffer,
    GL_ARB_copy_image,
    GL_ARB_cull_distance,
    GL_ARB_debug_output,
    GL_ARB_depth_buffer_float,
    GL_ARB_depth_clamp,
    GL_ARB_depth_texture,
    GL_ARB_derivative_control,
    GL_ARB_direct_state_access,
    GL_ARB_draw_buffers,
    GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex,
    GL_ARB_draw_indirect,
    GL_ARB_draw_instanced,
    GL_ARB_enhanced_layouts,
    GL_ARB_explicit_attrib_location,
    GL_ARB_explicit_uniform_location,
    GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_layer_viewport,
    GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader,
    GL_ARB_fragment_shader_interlock,
    GL_ARB_framebuffer_no_attachments,
    GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB,
    GL_ARB_geometry_shader4,
    GL_ARB_get_program_binary,
    GL_ARB_get_texture_sub_image,
    GL_ARB_gl_spirv,
    GL_ARB_gpu_shader5,
    GL_ARB_gpu_shader_fp64,
    GL_ARB_gpu_shader_int64,
    GL_ARB_half_float_pixel,
    GL_ARB_half_float_vertex,
    GL_ARB_imaging,
    GL_ARB_indirect_parameters,
    GL_ARB_instanced_arrays,
    GL_ARB_internalformat_query,
    GL_ARB_internalformat_query2,
    GL_ARB_invalidate_subdata,
    GL_ARB_map_buffer_alignment,
    GL_ARB_map_buffer_range,
    GL_ARB_matrix_palette,
    GL_ARB_multi_bind,
    GL_ARB_multi_draw_indirect,
    GL_ARB_multisample,
    GL_ARB_multitexture,
    GL_ARB_occlusion_query,
    GL_ARB_occlusion_query2,
    GL_ARB_parallel_shader_compile,
    GL_ARB_pipeline_statistics_query,
    GL_ARB_pixel_buffer_object,
    GL_ARB_point_parameters,
    GL_ARB_point_sprite,
    GL_ARB_polygon_offset_clamp,
    GL_ARB_post_depth_coverage,
    GL_ARB_program_interface_query,
    GL_ARB_provoking_vertex,
    GL_ARB_query_buffer_object,
    GL_ARB_robust_buffer_access_behavior,
    GL_ARB_robustness,
    GL_ARB_robustness_isolation,
    GL_ARB_sample_locations,
    GL_ARB_sample_shading,
    GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map,
    GL_ARB_seamless_cubemap_per_texture,
    GL_ARB_separate_shader_objects,
    GL_ARB_shader_atomic_counter_ops,
    GL_ARB_shader_atomic_counters,
    GL_ARB_shader_ballot,
    GL_ARB_shader_bit_encoding,
    GL_ARB_shader_clock,
    GL_ARB_shader_draw_parameters,
    GL_ARB_shader_group_vote,
    GL_ARB_shader_image_load_store,
    GL_ARB_shader_image_size,
    GL_ARB_shader_objects,
    GL_ARB_shader_precision,
    GL_ARB_shader_stencil_export,
    GL_ARB_shader_storage_buffer_object,
    GL_ARB_shader_subroutine,
    GL_ARB_shader_texture_image_samples,
    GL_ARB_shader_texture_lod,
    GL_ARB_shader_viewport_layer_array,
    GL_ARB_shading_language_100,
    GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include,
    GL_ARB_shading_language_packing,
    GL_ARB_shadow,
    GL_ARB_shadow_ambient,
    GL_ARB_sparse_buffer,
    GL_ARB_sparse_texture,
    GL_ARB_sparse_texture2,
    GL_ARB_sparse_texture_clamp,
    GL_ARB_spirv_extensions,
    GL_ARB_stencil_texturing,
    GL_ARB_sync,
    GL_ARB_tessellation_shader,
    GL_ARB_texture_barrier,
    GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32,
    GL_ARB_texture_buffer_range,
    GL_ARB_texture_compression,
    GL_ARB_texture_compression_bptc,
    GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map,
    GL_ARB_texture_cube_map_array,
    GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3,
    GL_ARB_texture_filter_anisotropic,
    GL_ARB_texture_filter_minmax,
    GL_ARB_texture_float,
    GL_ARB_texture_gather,
    GL_ARB_texture_mirror_clamp_to_edge,
    GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod,
    GL_ARB_texture_rectangle,
    GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_stencil8,
    GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample,
    GL_ARB_texture_swizzle,
    GL_ARB_texture_view,
    GL_ARB_timer_query,
    GL_ARB_transform_feedback2,
    GL_ARB_transform_feedback3,
    GL_ARB_transform_feedback_instanced,
    GL_ARB_transform_feedback_overflow_query,
    GL_ARB_transpose_matrix,
    GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra,
    GL_ARB_vertex_array_object,
    GL_ARB_vertex_attrib_64bit,
    GL_ARB_vertex_attrib_binding,
    GL_ARB_vertex_blend,
    GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program,
    GL_ARB_vertex_shader,
    GL_ARB_vertex_type_10f_11f_11f_rev,
    GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ARB_viewport_array,
    GL_ARB_window_pos,
    GL_ATI_draw_buffers,
    GL_ATI_element_array,
    GL_ATI_envmap_bumpmap,
    GL_ATI_fragment_shader,
    GL_ATI_map_object_buffer,
    GL_ATI_meminfo,
    GL_ATI_pixel_format_float,
    GL_ATI_pn_triangles,
    GL_ATI_separate_stencil,
    GL_ATI_text_fragment_shader,
    GL_ATI_texture_env_combine3,
    GL_ATI_texture_float,
    GL_ATI_texture_mirror_once,
    GL_ATI_vertex_array_object,
    GL_ATI_vertex_attrib_array_object,
    GL_ATI_vertex_streams,
    GL_EXT_422_pixels,
    GL_EXT_EGL_image_storage,
    GL_EXT_abgr,
    GL_EXT_bgra,
    GL_EXT_bindable_uniform,
    GL_EXT_blend_color,
    GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate,
    GL_EXT_blend_logic_op,
    GL_EXT_blend_minmax,
    GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint,
    GL_EXT_cmyka,
    GL_EXT_color_subtable,
    GL_EXT_compiled_vertex_array,
    GL_EXT_convolution,
    GL_EXT_coordinate_frame,
    GL_EXT_copy_texture,
    GL_EXT_cull_vertex,
    GL_EXT_debug_label,
    GL_EXT_debug_marker,
    GL_EXT_depth_bounds_test,
    GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced,
    GL_EXT_draw_range_elements,
    GL_EXT_external_buffer,
    GL_EXT_fog_coord,
    GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample,
    GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB,
    GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters,
    GL_EXT_gpu_shader4,
    GL_EXT_histogram,
    GL_EXT_index_array_formats,
    GL_EXT_index_func,
    GL_EXT_index_material,
    GL_EXT_index_texture,
    GL_EXT_light_texture,
    GL_EXT_memory_object,
    GL_EXT_memory_object_fd,
    GL_EXT_memory_object_win32,
    GL_EXT_misc_attribute,
    GL_EXT_multi_draw_arrays,
    GL_EXT_multisample,
    GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float,
    GL_EXT_packed_pixels,
    GL_EXT_paletted_texture,
    GL_EXT_pixel_buffer_object,
    GL_EXT_pixel_transform,
    GL_EXT_pixel_transform_color_table,
    GL_EXT_point_parameters,
    GL_EXT_polygon_offset,
    GL_EXT_polygon_offset_clamp,
    GL_EXT_post_depth_coverage,
    GL_EXT_provoking_vertex,
    GL_EXT_raster_multisample,
    GL_EXT_rescale_normal,
    GL_EXT_secondary_color,
    GL_EXT_semaphore,
    GL_EXT_semaphore_fd,
    GL_EXT_semaphore_win32,
    GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color,
    GL_EXT_shader_framebuffer_fetch,
    GL_EXT_shader_framebuffer_fetch_non_coherent,
    GL_EXT_shader_image_load_formatted,
    GL_EXT_shader_image_load_store,
    GL_EXT_shader_integer_mix,
    GL_EXT_shadow_funcs,
    GL_EXT_shared_texture_palette,
    GL_EXT_sparse_texture2,
    GL_EXT_stencil_clear_tag,
    GL_EXT_stencil_two_side,
    GL_EXT_stencil_wrap,
    GL_EXT_subtexture,
    GL_EXT_texture,
    GL_EXT_texture3D,
    GL_EXT_texture_array,
    GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map,
    GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_filter_minmax,
    GL_EXT_texture_integer,
    GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object,
    GL_EXT_texture_perturb_normal,
    GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent,
    GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle,
    GL_EXT_timer_query,
    GL_EXT_transform_feedback,
    GL_EXT_vertex_array,
    GL_EXT_vertex_array_bgra,
    GL_EXT_vertex_attrib_64bit,
    GL_EXT_vertex_shader,
    GL_EXT_vertex_weighting,
    GL_EXT_win32_keyed_mutex,
    GL_EXT_window_rectangles,
    GL_EXT_x11_sync_object,
    GL_GREMEDY_frame_terminator,
    GL_GREMEDY_string_marker,
    GL_HP_convolution_border_modes,
    GL_HP_image_transform,
    GL_HP_occlusion_test,
    GL_HP_texture_lighting,
    GL_IBM_cull_vertex,
    GL_IBM_multimode_draw_arrays,
    GL_IBM_rasterpos_clip,
    GL_IBM_static_data,
    GL_IBM_texture_mirrored_repeat,
    GL_IBM_vertex_array_lists,
    GL_INGR_blend_func_separate,
    GL_INGR_color_clamp,
    GL_INGR_interlace_read,
    GL_INTEL_blackhole_render,
    GL_INTEL_conservative_rasterization,
    GL_INTEL_fragment_shader_ordering,
    GL_INTEL_framebuffer_CMAA,
    GL_INTEL_map_texture,
    GL_INTEL_parallel_arrays,
    GL_INTEL_performance_query,
    GL_KHR_blend_equation_advanced,
    GL_KHR_blend_equation_advanced_coherent,
    GL_KHR_context_flush_control,
    GL_KHR_debug,
    GL_KHR_no_error,
    GL_KHR_parallel_shader_compile,
    GL_KHR_robust_buffer_access_behavior,
    GL_KHR_robustness,
    GL_KHR_texture_compression_astc_hdr,
    GL_KHR_texture_compression_astc_ldr,
    GL_KHR_texture_compression_astc_sliced_3d,
    GL_MESAX_texture_stack,
    GL_MESA_pack_invert,
    GL_MESA_program_binary_formats,
    GL_MESA_resize_buffers,
    GL_MESA_shader_integer_functions,
    GL_MESA_tile_raster_order,
    GL_MESA_window_pos,
    GL_MESA_ycbcr_texture,
    GL_NVX_blend_equation_advanced_multi_draw_buffers,
    GL_NVX_conditional_render,
    GL_NVX_gpu_memory_info,
    GL_NVX_linked_gpu_multicast,
    GL_NV_alpha_to_coverage_dither_control,
    GL_NV_bindless_multi_draw_indirect,
    GL_NV_bindless_multi_draw_indirect_count,
    GL_NV_bindless_texture,
    GL_NV_blend_equation_advanced,
    GL_NV_blend_equation_advanced_coherent,
    GL_NV_blend_minmax_factor,
    GL_NV_blend_square,
    GL_NV_clip_space_w_scaling,
    GL_NV_command_list,
    GL_NV_compute_program5,
    GL_NV_conditional_render,
    GL_NV_conservative_raster,
    GL_NV_conservative_raster_dilate,
    GL_NV_conservative_raster_pre_snap,
    GL_NV_conservative_raster_pre_snap_triangles,
    GL_NV_conservative_raster_underestimation,
    GL_NV_copy_depth_to_color,
    GL_NV_copy_image,
    GL_NV_deep_texture3D,
    GL_NV_depth_buffer_float,
    GL_NV_depth_clamp,
    GL_NV_draw_texture,
    GL_NV_draw_vulkan_image,
    GL_NV_evaluators,
    GL_NV_explicit_multisample,
    GL_NV_fence,
    GL_NV_fill_rectangle,
    GL_NV_float_buffer,
    GL_NV_fog_distance,
    GL_NV_fragment_coverage_to_color,
    GL_NV_fragment_program,
    GL_NV_fragment_program2,
    GL_NV_fragment_program4,
    GL_NV_fragment_program_option,
    GL_NV_fragment_shader_interlock,
    GL_NV_framebuffer_mixed_samples,
    GL_NV_framebuffer_multisample_coverage,
    GL_NV_geometry_program4,
    GL_NV_geometry_shader4,
    GL_NV_geometry_shader_passthrough,
    GL_NV_gpu_multicast,
    GL_NV_gpu_program4,
    GL_NV_gpu_program5,
    GL_NV_gpu_program5_mem_extended,
    GL_NV_gpu_shader5,
    GL_NV_half_float,
    GL_NV_internalformat_sample_query,
    GL_NV_light_max_exponent,
    GL_NV_multisample_coverage,
    GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query,
    GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object,
    GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering,
    GL_NV_path_rendering_shared_edge,
    GL_NV_pixel_data_range,
    GL_NV_point_sprite,
    GL_NV_present_video,
    GL_NV_primitive_restart,
    GL_NV_query_resource,
    GL_NV_query_resource_tag,
    GL_NV_register_combiners,
    GL_NV_register_combiners2,
    GL_NV_robustness_video_memory_purge,
    GL_NV_sample_locations,
    GL_NV_sample_mask_override_coverage,
    GL_NV_shader_atomic_counters,
    GL_NV_shader_atomic_float,
    GL_NV_shader_atomic_float64,
    GL_NV_shader_atomic_fp16_vector,
    GL_NV_shader_atomic_int64,
    GL_NV_shader_buffer_load,
    GL_NV_shader_buffer_store,
    GL_NV_shader_storage_buffer_object,
    GL_NV_shader_thread_group,
    GL_NV_shader_thread_shuffle,
    GL_NV_stereo_view_rendering,
    GL_NV_tessellation_program5,
    GL_NV_texgen_emboss,
    GL_NV_texgen_reflection,
    GL_NV_texture_barrier,
    GL_NV_texture_compression_vtc,
    GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal,
    GL_NV_texture_multisample,
    GL_NV_texture_rectangle,
    GL_NV_texture_rectangle_compressed,
    GL_NV_texture_shader,
    GL_NV_texture_shader2,
    GL_NV_texture_shader3,
    GL_NV_transform_feedback,
    GL_NV_transform_feedback2,
    GL_NV_uniform_buffer_unified_memory,
    GL_NV_vdpau_interop,
    GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2,
    GL_NV_vertex_attrib_integer_64bit,
    GL_NV_vertex_buffer_unified_memory,
    GL_NV_vertex_program,
    GL_NV_vertex_program1_1,
    GL_NV_vertex_program2,
    GL_NV_vertex_program2_option,
    GL_NV_vertex_program3,
    GL_NV_vertex_program4,
    GL_NV_video_capture,
    GL_NV_viewport_array2,
    GL_NV_viewport_swizzle,
    GL_OES_byte_coordinates,
    GL_OES_compressed_paletted_texture,
    GL_OES_fixed_point,
    GL_OES_query_matrix,
    GL_OES_read_format,
    GL_OES_single_precision,
    GL_OML_interlace,
    GL_OML_resample,
    GL_OML_subsample,
    GL_OVR_multiview,
    GL_OVR_multiview2,
    GL_PGI_misc_hints,
    GL_PGI_vertex_hints,
    GL_REND_screen_coordinates,
    GL_S3_s3tc,
    GL_SGIS_detail_texture,
    GL_SGIS_fog_function,
    GL_SGIS_generate_mipmap,
    GL_SGIS_multisample,
    GL_SGIS_pixel_texture,
    GL_SGIS_point_line_texgen,
    GL_SGIS_point_parameters,
    GL_SGIS_sharpen_texture,
    GL_SGIS_texture4D,
    GL_SGIS_texture_border_clamp,
    GL_SGIS_texture_color_mask,
    GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_filter4,
    GL_SGIS_texture_lod,
    GL_SGIS_texture_select,
    GL_SGIX_async,
    GL_SGIX_async_histogram,
    GL_SGIX_async_pixel,
    GL_SGIX_blend_alpha_minmax,
    GL_SGIX_calligraphic_fragment,
    GL_SGIX_clipmap,
    GL_SGIX_convolution_accuracy,
    GL_SGIX_depth_pass_instrument,
    GL_SGIX_depth_texture,
    GL_SGIX_flush_raster,
    GL_SGIX_fog_offset,
    GL_SGIX_fragment_lighting,
    GL_SGIX_framezoom,
    GL_SGIX_igloo_interface,
    GL_SGIX_instruments,
    GL_SGIX_interlace,
    GL_SGIX_ir_instrument1,
    GL_SGIX_list_priority,
    GL_SGIX_pixel_texture,
    GL_SGIX_pixel_tiles,
    GL_SGIX_polynomial_ffd,
    GL_SGIX_reference_plane,
    GL_SGIX_resample,
    GL_SGIX_scalebias_hint,
    GL_SGIX_shadow,
    GL_SGIX_shadow_ambient,
    GL_SGIX_sprite,
    GL_SGIX_subsample,
    GL_SGIX_tag_sample_buffer,
    GL_SGIX_texture_add_env,
    GL_SGIX_texture_coordinate_clamp,
    GL_SGIX_texture_lod_bias,
    GL_SGIX_texture_multi_buffer,
    GL_SGIX_texture_scale_bias,
    GL_SGIX_vertex_preclip,
    GL_SGIX_ycrcb,
    GL_SGIX_ycrcb_subsample,
    GL_SGIX_ycrcba,
    GL_SGI_color_matrix,
    GL_SGI_color_table,
    GL_SGI_texture_color_table,
    GL_SUNX_constant_data,
    GL_SUN_convolution_border_modes,
    GL_SUN_global_alpha,
    GL_SUN_mesh_array,
    GL_SUN_slice_accum,
    GL_SUN_triangle_list,
    GL_SUN_vertex,
    GL_WIN_phong_shading,
    GL_WIN_specular_fog
};


}  // namespace gl
